Dokuro - One of the strongest assists in the game and for good reason, her synergy works well with almost every character, Asuna being no exception. 6S is an extremely fast projectile while 5S covers the entire vertical space where about 5C reaches and with a fairly fast recharge rate it is easy to activate Asuna's Character Potential. Dengeki Bunko: FIGHTING CLIMAX is a 2D fighting game developed by Ecole Software and French-bread that stars characters from ASCII Media Works' Dengeki Bunko imprint and video game company SEGA.The game was announced at Tokyo Game Show 2013, and commemorates Dengeki Bunko's 20th anniversary. It was released in arcades March 18, 2014, and later on PlayStation 3 and PlayStation Vita on November.
. Summary: Dengeki Bunko: Fighting Climax sports a character roster of 14 playable characters and 23 assist characters including playable bosses Akira Yuki from Virtua Fighter and Selvaria Bles from Valkyria Chronicles. With playable characters such as Asuna from Sword Art Online or Kuroyukihime from Dengeki Bunko: Fighting Climax sports a character roster of 14 playable characters and 23 assist characters including playable bosses Akira Yuki from Virtua Fighter and Selvaria Bles from Valkyria Chronicles. With playable characters such as Asuna from Sword Art Online or Kuroyukihime from Accel World and support characters like Touma Kamijou from A Certain Magical Index or Izaya Orihara from Durarara, Dengeki Bunko: Fighting Climax makes the most unlikely of character matchups a reality. I'm not a big fighting game person.
I've played a little of Skullgirls and before Street Fighter 2 on SNES. I just don't like how many combos I'm not a big fighting game person. I've played a little of Skullgirls and before Street Fighter 2 on SNES. I just don't like how many combos each different character has, takes a long time to memorize them so I've always stayed away from the fighting game genre. Although with Dengeki Bunko I had to compromise since I loved so many of these characters in anime. I had also read that the combo system was made to be simple for beginners and those who didn't dive too much into the Fighting Game genre but also have some depth to it. I'm writing this review to say what they said is true.
Pretty much everyone's combo is the same pattern, although they each do something different but for the most part the down-forward combo is almost always a ranged type of attack and the down-reverse combo is some sort of defensive/back away and attack combo. I like that because I can switch to all my favorite characters and know the gist of what I need to play them. There is more combos then that and depth, specifically the support system is has a lot of depth, there are so many combinations it would take a while to figure out what would work with your playstyle. Overall a super fun game and a relatively easy game to platinum if you're into that like I am. (I'm not there yet) - The story is not really a story, but the dream duels is where you get fun little scripted dialogue with the fan service you want.
The game modes are wide and vast, something for everyone for sure and lots of ways to customize and unlock with your favorite characters. Even if you're not good at Fighting Games or a fan of them, if you like the characters you'll like this game and it's very easy to pick up and play once you learn the several combos there are, you can switch between characters without having to relearn everything, just some things.